| | Class | Description |
| | AspectRatio |
The AspectRatio class encapsulates the width and height of an object and indicates this aspect ratio. |
| | Dimension |
The Dimension class encapsulates the width and height of an object. |
| | Line |
Defines a linear equation of the form : ax + by = c with fixed real coefficients a, b and c such that a and b are not both zero. |
| | Matrix |
Defines a Matrix with n rows and n columns. |
| | Matrix4 |
Matrix with 4 rows and 4 columns. |
| | Plane |
Plane representation is a two-dimensional doubly ruled surface in a 3D space. |
| | Point |
The Point class represents a location in a two-dimensional coordinate system, where x represents the horizontal axis and y represents the vertical axis. |
| | Quaternion |
Quaternions are hypercomplex numbers used to represent spatial rotations in three dimensions. |
| | Ray |
This means half of a line, it is infinite in one direction, but ends at a certain point in the other direction. |
| | Rectangle |
The Rectangle class is used to create and modify Rectangle objects. |
| | UVCoordinate |
Coordinate system for bitmaps. |
| | Vector2 |
Represents a vector in a 2D world with the coordinates x, y. |
| | Vector3 |
Represents a vector in a 3D world with the coordinates x, y and z. |
| | Vector4 |
Represents a vector in a 3D world with the coordinates x, y, z and w. |
| | Vertex |
A Vertex is a point which can be represented in differents coordinates (local, world, screen). |