Interfaces
 InterfaceDescription
 Geometry This interface provides the common methods in all the geometric objects.
Classes
 ClassDescription
 AspectRatio The AspectRatio class encapsulates the width and height of an object and indicates this aspect ratio.
 Dimension The Dimension class encapsulates the width and height of an object.
 Line Defines a linear equation of the form : ax + by = c with fixed real coefficients a, b and c such that a and b are not both zero.
 Matrix Defines a Matrix with n rows and n columns.
 Matrix4 Matrix with 4 rows and 4 columns.
 Plane Plane representation is a two-dimensional doubly ruled surface in a 3D space.
 Point The Point class represents a location in a two-dimensional coordinate system, where x represents the horizontal axis and y represents the vertical axis.
 Quaternion Quaternions are hypercomplex numbers used to represent spatial rotations in three dimensions.
 Ray This means half of a line, it is infinite in one direction, but ends at a certain point in the other direction.
 Rectangle The Rectangle class is used to create and modify Rectangle objects.
 UVCoordinate Coordinate system for bitmaps.
 Vector2 Represents a vector in a 2D world with the coordinates x, y.
 Vector3 Represents a vector in a 3D world with the coordinates x, y and z.
 Vector4 Represents a vector in a 3D world with the coordinates x, y, z and w.
 Vertex A Vertex is a point which can be represented in differents coordinates (local, world, screen).