| | Class | Description |
| | AspectRatio |
The AspectRatio class encapsulates the width and height of an object and indicates this aspect ratio. |
| | Beziers |
Static tool class to creates and manipulates Bezier curves. |
| | Dimension |
The Dimension class encapsulates the width and height of an object. |
| | EdgeMetrics |
The EdgeMetrics class specifies the thickness, in pixels, of the four edge regions around a visual component. |
| | GradientMatrix |
This Matrix fix the native implementation of the Matrix.createGradientBox() is unfortunately entirely
useless as soon as you try to introduce rotation and scaling to a gradient because internally the order of matrix operations is unsuited for that task. |
| | Hexagon |
A regular hexagon is a six-sided regular polygon. |
| | Line |
Defines a linear equation of the form : ax + by = c with fixed real coefficients a, b and c such that a and b are not both zero. |
| | Lines |
Static tool class to manipulate and transform Line references. |
| | Matrix2 |
Matrix with 4 rows and 4 columns. |
| | Matrix4 |
Matrix with 4 rows and 4 columns. |
| | MatrixN |
Defines a Matrix with n rows and n columns. |
| | Matrixs |
Static tool class to manipulate and transform flash.geom.Matrix instances. |
| | Matrixs4 |
Static tool class to manipulate and transform Matrix4 references. |
| | Plane |
Plane representation is a two-dimensional doubly ruled surface in a 3D space. |
| | Planes |
Static tool class to manipulate and transform Plane references. |
| | Polar |
The polar coordinate system is a two-dimensional coordinate system in which each point on a plane is determined by a distance from a fixed point and an angle from a fixed direction. |
| | Quaternion |
Quaternions are hypercomplex numbers used to represent spatial rotations in three dimensions. |
| | Quaternions |
Manipulates and transforms Quaternion references. |
| | Ray |
This means half of a line, it is infinite in one direction, but ends at a certain point in the other direction. |
| | Rectangle |
The Rectangle class is used to create and modify Rectangle objects. |
| | RegularPolygon |
Tool class to manipulates and transforms the regular polygons. |
| | Ring |
Defines a flat ring or disk within three dimensional space that is specified via the ring's center point, an up vector, an inner radius, and an outer radius. |
| | UV |
Coordinates system for bitmaps and textures. |
| | Vector2 |
Represents a vector in a 2D world with the coordinates x and y. |
| | Vector3 |
Represents a vector in a 3D world with the coordinates x, y and z. |
| | Vector4 |
Represents a vector in a 3D world with the coordinates x, y, z and w. |
| | Vectors4 |
Static tool class to manipulate and transform Vector4 references. |
| | Vertex |
A Vertex is a point which can be represented in differents coordinates (local, world, screen). |