Interfaces
 InterfaceDescription
 Geometry This interface provides the common methods in all the geometric objects.
Classes
 ClassDescription
 AspectRatio The AspectRatio class encapsulates the width and height of an object and indicates this aspect ratio.
 Beziers Static tool class to creates and manipulates Bezier curves.
 Dimension The Dimension class encapsulates the width and height of an object.
 EdgeMetrics The EdgeMetrics class specifies the thickness, in pixels, of the four edge regions around a visual component.
 GradientMatrix This Matrix fix the native implementation of the Matrix.createGradientBox() is unfortunately entirely useless as soon as you try to introduce rotation and scaling to a gradient because internally the order of matrix operations is unsuited for that task.
 Hexagon A regular hexagon is a six-sided regular polygon.
 Line Defines a linear equation of the form : ax + by = c with fixed real coefficients a, b and c such that a and b are not both zero.
 Lines Static tool class to manipulate and transform Line references.
 Matrix2 Matrix with 4 rows and 4 columns.
 Matrix4 Matrix with 4 rows and 4 columns.
 MatrixN Defines a Matrix with n rows and n columns.
 Matrixs Static tool class to manipulate and transform flash.geom.Matrix instances.
 Matrixs4 Static tool class to manipulate and transform Matrix4 references.
 MatrixTransform Helper to transform a flash.geomatrix.Matrix.
 Metaball Metaballs are, in computer graphics, organic-looking n-dimensional objects.
 Plane Plane representation is a two-dimensional doubly ruled surface in a 3D space.
 Planes Static tool class to manipulate and transform Plane references.
 Polar The polar coordinate system is a two-dimensional coordinate system in which each point on a plane is determined by a distance from a fixed point and an angle from a fixed direction.
 Quaternion Quaternions are hypercomplex numbers used to represent spatial rotations in three dimensions.
 Quaternions Manipulates and transforms Quaternion references.
 Ray This means half of a line, it is infinite in one direction, but ends at a certain point in the other direction.
 Rectangles The Rectangle class is used to create and modify Rectangle objects.
 RegularPolygon Tool class to manipulates and transforms the regular polygons.
 Ring Defines a flat ring or disk within three dimensional space that is specified via the ring's center point, an up vector, an inner radius, and an outer radius.
 UV UV mapping is the 3D modeling process of making a 2D image representation of a 3D model.
 UVW UVW mapping is a mathematical technique for coordinate mapping.
 Vector2 Represents a vector in a 2D world with the coordinates x and y.
 Vector3 Represents a vector in a 3D world with the coordinates x, y and z.
 Vector4 Represents a vector in a 3D world with the coordinates x, y, z and w.
 Vectors4 Static tool class to manipulate and transform Vector4 references.
 Vertex A Vertex is a point which can be represented in differents coordinates (local, world, screen).