| Package | graphics.filters |
| Class | public class RippleCrossingFilter |
| Inheritance | RippleCrossingFilter ShaderCustomFilter flash.filters.ShaderFilter |
| Property | Defined By | ||
|---|---|---|---|
| amount : Number
The amount value of the transition betwen 0 and 1. | RippleCrossingFilter | ||
| amplitude : Number
The amplitude of the ripple effect between 0 and 1 (default 0.05)
| RippleCrossingFilter | ||
| centerX : Number
The center x offset value between 0 and 1 of the effect (default 0.5)
| RippleCrossingFilter | ||
| centerY : Number
The center y offset value between 0 and 1 of the effect (default 0.5)
| RippleCrossingFilter | ||
![]() | description : String [read-only]
The description of the filter (defines in the Shader). | ShaderCustomFilter | |
| frequency : Number
The frequency of the ripple effect (value between 0.0 and 1.0 and default 0.2). | RippleCrossingFilter | ||
| from : BitmapData
The BitmapData reference who represents the "from" input representation of the interpolation. | RippleCrossingFilter | ||
| height : Number
The height of the ripple effect area (default 240 px). | RippleCrossingFilter | ||
![]() | name : String [read-only]
The name of the filter (defines in the Shader). | ShaderCustomFilter | |
![]() | namespace : String [read-only]
The namespace of the filter (defines in the Shader). | ShaderCustomFilter | |
| speed : Number
The speed of the ripple effect (value between 0.0 and 1.0 and default 0.1). | RippleCrossingFilter | ||
| to : BitmapData
The BitmapData reference who represents the "to" input representation of the interpolation. | RippleCrossingFilter | ||
![]() | version : String [read-only]
The version of the filter (defines in the Shader). | ShaderCustomFilter | |
| width : Number
The width of the ripple effect area (default 320 px). | RippleCrossingFilter | ||
| Method | Defined By | ||
|---|---|---|---|
RippleCrossingFilter(init:Object = null, shader:Shader = null)
Creates a new RippleCrossingFilter instance. | RippleCrossingFilter | ||
clone():BitmapFilter [override]
Returns a shallow copy of the object. | RippleCrossingFilter | ||
| amount | property |
amount:NumberThe amount value of the transition betwen 0 and 1.
public function get amount():Number public function set amount(value:Number):void| amplitude | property |
amplitude:NumberThe amplitude of the ripple effect between 0 and 1 (default 0.05)
public function get amplitude():Number public function set amplitude(value:Number):void| centerX | property |
centerX:NumberThe center x offset value between 0 and 1 of the effect (default 0.5)
public function get centerX():Number public function set centerX(value:Number):void| centerY | property |
centerY:NumberThe center y offset value between 0 and 1 of the effect (default 0.5)
public function get centerY():Number public function set centerY(value:Number):void| frequency | property |
frequency:NumberThe frequency of the ripple effect (value between 0.0 and 1.0 and default 0.2).
public function get frequency():Number public function set frequency(value:Number):void| from | property |
from:BitmapDataThe BitmapData reference who represents the "from" input representation of the interpolation.
public function get from():BitmapData public function set from(value:BitmapData):void| height | property |
height:NumberThe height of the ripple effect area (default 240 px).
public function get height():Number public function set height(value:Number):void| speed | property |
speed:NumberThe speed of the ripple effect (value between 0.0 and 1.0 and default 0.1).
public function get speed():Number public function set speed(value:Number):void| to | property |
to:BitmapDataThe BitmapData reference who represents the "to" input representation of the interpolation.
public function get to():BitmapData public function set to(value:BitmapData):void| width | property |
width:NumberThe width of the ripple effect area (default 320 px).
public function get width():Number public function set width(value:Number):void| RippleCrossingFilter | () | Constructor |
public function RippleCrossingFilter(init:Object = null, shader:Shader = null)Creates a new RippleCrossingFilter instance.
Parametersinit:Object (default = null) — The optional dynamic object to initialize the filter.
| |
shader:Shader (default = null) — The Shader reference of the filter.
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| clone | () | method |
override public function clone():BitmapFilterReturns a shallow copy of the object.
ReturnsBitmapFilter — a shallow copy of the object.
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