| Constant | Defined By | ||
|---|---|---|---|
| backIn : Function
The backIn function starts the motion by backtracking and then reversing direction and moving toward the target. | graphics.easings | ||
| backInOut : Function
The backInOut() method combines the motion of the backIn and backOut methods
| graphics.easings | ||
| backOut : Function
The backOut function starts the motion by moving towards the target, overshooting it slightly,
| graphics.easings | ||
| bounceIn : Function
The bounceIn function starts the bounce motion slowly and then accelerates motion as it executes. | graphics.easings | ||
| bounceInOut : Function
The bounceInOut function combines the motion of the bounceIn and bounceOut functions
to start the motion by backtracking, then reversing direction and moving toward the target, overshooting the target slightly,
reversing direction again, and then moving back toward the target. | graphics.easings | ||
| bounceOut : Function
The bounceOut function starts the bounce motion fast and then decelerates motion as it executes. | graphics.easings | ||
| circularIn : Function
The circularIn function starts motion from zero velocity and then accelerates motion as it executes. | graphics.easings | ||
| circularInOut : Function
The circularInOut function combines the motion of the circularIn and circularOut methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity. | graphics.easings | ||
| circularOut : Function
The circularOut function starts motion fast and then decelerates motion to a zero velocity as it executes. | graphics.easings | ||
| cubicIn : Function
The cubicIn function starts motion from zero velocity and then accelerates motion as it executes. | graphics.easings | ||
| cubicInOut : Function
The cubicInOut function combines the motion of the cubicIn and cubicOut functions to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity. | graphics.easings | ||
| cubicOut : Function
The cubicIn function starts motion fast and then decelerates motion to a zero velocity as it executes. | graphics.easings | ||
| elasticIn : Function
The elasticIn function starts motion from zero velocity and then accelerates motion as it executes. | graphics.easings | ||
| elasticInOut : Function
The elasticInOut function combines the motion of the elasticIn and elasticOut methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity. | graphics.easings | ||
| elasticOut : Function
The elasticOut function starts motion fast and then decelerates motion to a zero velocity as it executes. | graphics.easings | ||
| expoIn : Function
The expoIn function starts motion from zero velocity and then accelerates motion as it executes. | graphics.easings | ||
| expoInOut : Function
The expoIn function combines the motion of the expoIn and expoOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity. | graphics.easings | ||
| expoOut : Function
The expoIn function starts motion fast and then decelerates motion to a zero velocity as it executes. | graphics.easings | ||
| linear : Function
The linear function starts a basic and linear motion. | graphics.easings | ||
| quadraticIn : Function
The quadraticIn function starts motion from zero velocity and then accelerates motion as it executes. | graphics.easings | ||
| quadraticInOut : Function
The quadraticInOut function combines the motion of the quadraticIn and quadraticOut methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity. | graphics.easings | ||
| quadraticOut : Function
The quadraticOut function starts motion fast and then decelerates motion to a zero velocity as it executes. | graphics.easings | ||
| quarticIn : Function
The quarticIn function starts motion from zero velocity and then accelerates motion as it executes. | graphics.easings | ||
| quarticInOut : Function
The quarticInOut function combines the motion of the quarticIn and quarticOut methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity. | graphics.easings | ||
| quarticOut : Function
The quarticOut function starts motion fast and then decelerates motion to a zero velocity as it executes. | graphics.easings | ||
| quinticIn : Function
The quinticIn function starts motion from zero velocity and then accelerates motion as it executes. | graphics.easings | ||
| quinticInOut : Function
The quinticInOut function combines the motion of the quinticIn() and quinticOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity. | graphics.easings | ||
| quinticOut : Function
The quinticOut function starts motion fast and then decelerates motion to a zero velocity as it executes. | graphics.easings | ||
| regularIn : Function
The regularIn function starts motion from zero velocity and then accelerates motion as it executes. | graphics.easings | ||
| regularInOut : Function
The regularInOut function combines the motion of the regularIn() and regularOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity. | graphics.easings | ||
| regularOut : Function
The regularOut function starts motion fast and then decelerates motion to a zero velocity as it executes. | graphics.easings | ||
| sineIn : Function
The sineIn function starts motion from zero velocity and then accelerates motion as it executes. | graphics.easings | ||
| sineInOut : Function
The sineInOut function combines the motion of the sineIn() and sineOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity. | graphics.easings | ||
| sineOut : Function
The sineOut function starts motion fast and then decelerates motion to a zero velocity as it executes. | graphics.easings | ||
| backInOut | Constant |
public const backInOut:Function
The backInOut() method combines the motion of the backIn and backOut methods
| backIn | Constant |
public const backIn:Function
The backIn function starts the motion by backtracking and then reversing direction and moving toward the target.
| backOut | Constant |
public const backOut:Function
The backOut function starts the motion by moving towards the target, overshooting it slightly,
| bounceInOut | Constant |
public const bounceInOut:Function
The bounceInOut function combines the motion of the bounceIn and bounceOut functions
to start the motion by backtracking, then reversing direction and moving toward the target, overshooting the target slightly,
reversing direction again, and then moving back toward the target.
| bounceIn | Constant |
public const bounceIn:Function
The bounceIn function starts the bounce motion slowly and then accelerates motion as it executes.
| bounceOut | Constant |
public const bounceOut:Function
The bounceOut function starts the bounce motion fast and then decelerates motion as it executes.
| circularInOut | Constant |
public const circularInOut:Function
The circularInOut function combines the motion of the circularIn and circularOut methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
| circularIn | Constant |
public const circularIn:Function
The circularIn function starts motion from zero velocity and then accelerates motion as it executes.
| circularOut | Constant |
public const circularOut:Function
The circularOut function starts motion fast and then decelerates motion to a zero velocity as it executes.
| cubicInOut | Constant |
public const cubicInOut:Function
The cubicInOut function combines the motion of the cubicIn and cubicOut functions to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
A cubic equation is based on the power of three : p(t) = t * t * t.
| cubicIn | Constant |
public const cubicIn:Function
The cubicIn function starts motion from zero velocity and then accelerates motion as it executes.
A cubic equation is based on the power of three : p(t) = t * t * t.
| cubicOut | Constant |
public const cubicOut:Function
The cubicIn function starts motion fast and then decelerates motion to a zero velocity as it executes.
A cubic equation is based on the power of three : p(t) = t * t * t.
| elasticInOut | Constant |
public const elasticInOut:Function
The elasticInOut function combines the motion of the elasticIn and elasticOut methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
| elasticIn | Constant |
public const elasticIn:Function
The elasticIn function starts motion from zero velocity and then accelerates motion as it executes.
| elasticOut | Constant |
public const elasticOut:Function
The elasticOut function starts motion fast and then decelerates motion to a zero velocity as it executes.
| expoInOut | Constant |
public const expoInOut:Function
The expoIn function combines the motion of the expoIn and expoOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
The exponential functions is based on the number 2 raised to a multiple of 10 : p(t) = 2^10(t-1)
| expoIn | Constant |
public const expoIn:Function
The expoIn function starts motion from zero velocity and then accelerates motion as it executes.
The exponential functions is based on the number 2 raised to a multiple of 10 : p(t) = 2^10(t-1)
| expoOut | Constant |
public const expoOut:Function
The expoIn function starts motion fast and then decelerates motion to a zero velocity as it executes.
The exponential functions is based on the number 2 raised to a multiple of 10 : p(t) = 2^10(t-1)
| linear | Constant |
public const linear:Function
The linear function starts a basic and linear motion.
| quadraticInOut | Constant |
public const quadraticInOut:Function
The quadraticInOut function combines the motion of the quadraticIn and quadraticOut methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
The word quadratic refers to the fact that the equation for this motion is based on a squared variable, in this case t² : p(t) = t²
| quadraticIn | Constant |
public const quadraticIn:Function
The quadraticIn function starts motion from zero velocity and then accelerates motion as it executes.
The word quadratic refers to the fact that the equation for this motion is based on a squared variable, in this case t² : p(t) = t²
| quadraticOut | Constant |
public const quadraticOut:Function
The quadraticOut function starts motion fast and then decelerates motion to a zero velocity as it executes.
The word quadratic refers to the fact that the equation for this motion is based on a squared variable, in this case t² : p(t) = t²
| quarticInOut | Constant |
public const quarticInOut:Function
The quarticInOut function combines the motion of the quarticIn and quarticOut methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
A quartic equation is based on the power of four : p(t) = t * t * t * t
| quarticIn | Constant |
public const quarticIn:Function
The quarticIn function starts motion from zero velocity and then accelerates motion as it executes.
A quartic equation is based on the power of four : p(t) = t * t * t * t
| quarticOut | Constant |
public const quarticOut:Function
The quarticOut function starts motion fast and then decelerates motion to a zero velocity as it executes.
A quartic equation is based on the power of four : p(t) = t * t * t * t
| quinticInOut | Constant |
public const quinticInOut:Function
The quinticInOut function combines the motion of the quinticIn() and quinticOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
A quintic easing continues the upward trend, raises time to the fifth power : p(t) = t * t * t * t * t
| quinticIn | Constant |
public const quinticIn:Function
The quinticIn function starts motion from zero velocity and then accelerates motion as it executes.
A quintic easing continues the upward trend, raises time to the fifth power : p(t) = t * t * t * t * t
| quinticOut | Constant |
public const quinticOut:Function
The quinticOut function starts motion fast and then decelerates motion to a zero velocity as it executes.
A quintic easing continues the upward trend, raises time to the fifth power : p(t) = t * t * t * t * t
| regularInOut | Constant |
public const regularInOut:Function
The regularInOut function combines the motion of the regularIn() and regularOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
| regularIn | Constant |
public const regularIn:Function
The regularIn function starts motion from zero velocity and then accelerates motion as it executes.
| regularOut | Constant |
public const regularOut:Function
The regularOut function starts motion fast and then decelerates motion to a zero velocity as it executes.
| sineInOut | Constant |
public const sineInOut:Function
The sineInOut function combines the motion of the sineIn() and sineOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
A sinusoidal equation is based on a sine or cosine function. Either one produces a sine wave—a periodic oscillation of a specific shape.
This is the equation on which I based the easing curve : p(t) = sin( t * Math.PI / 2 )
| sineIn | Constant |
public const sineIn:Function
The sineIn function starts motion from zero velocity and then accelerates motion as it executes.
A sinusoidal equation is based on a sine or cosine function. Either one produces a sine wave—a periodic oscillation of a specific shape.
This is the equation on which I based the easing curve : p(t) = sin( t * Math.PI / 2 )
| sineOut | Constant |
public const sineOut:Function
The sineOut function starts motion fast and then decelerates motion to a zero velocity as it executes.
A sinusoidal equation is based on a sine or cosine function. Either one produces a sine wave—a periodic oscillation of a specific shape.
This is the equation on which I based the easing curve : p(t) = sin( t * Math.PI / 2 )