Public Constants
 ConstantDefined By
  backIn : Function
The backIn function starts the motion by backtracking and then reversing direction and moving toward the target.
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  backInOut : Function
The backInOut() method combines the motion of the backIn and backOut methods
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  backOut : Function
The backOut function starts the motion by moving towards the target, overshooting it slightly,
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  bounceIn : Function
The bounceIn function starts the bounce motion slowly and then accelerates motion as it executes.
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  bounceInOut : Function
The bounceInOut function combines the motion of the bounceIn and bounceOut functions to start the motion by backtracking, then reversing direction and moving toward the target, overshooting the target slightly, reversing direction again, and then moving back toward the target.
graphics.easings
  bounceOut : Function
The bounceOut function starts the bounce motion fast and then decelerates motion as it executes.
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  circularIn : Function
The circularIn function starts motion from zero velocity and then accelerates motion as it executes.
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  circularInOut : Function
The circularInOut function combines the motion of the circularIn and circularOut methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
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  circularOut : Function
The circularOut function starts motion fast and then decelerates motion to a zero velocity as it executes.
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  cubicIn : Function
The cubicIn function starts motion from zero velocity and then accelerates motion as it executes.
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  cubicInOut : Function
The cubicInOut function combines the motion of the cubicIn and cubicOut functions to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
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  cubicOut : Function
The cubicIn function starts motion fast and then decelerates motion to a zero velocity as it executes.
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  elasticIn : Function
The elasticIn function starts motion from zero velocity and then accelerates motion as it executes.
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  elasticInOut : Function
The elasticInOut function combines the motion of the elasticIn and elasticOut methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
graphics.easings
  elasticOut : Function
The elasticOut function starts motion fast and then decelerates motion to a zero velocity as it executes.
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  expoIn : Function
The expoIn function starts motion from zero velocity and then accelerates motion as it executes.
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  expoInOut : Function
The expoIn function combines the motion of the expoIn and expoOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
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  expoOut : Function
The expoIn function starts motion fast and then decelerates motion to a zero velocity as it executes.
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  linear : Function
The linear function starts a basic and linear motion.
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  quadraticIn : Function
The quadraticIn function starts motion from zero velocity and then accelerates motion as it executes.
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  quadraticInOut : Function
The quadraticInOut function combines the motion of the quadraticIn and quadraticOut methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
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  quadraticOut : Function
The quadraticOut function starts motion fast and then decelerates motion to a zero velocity as it executes.
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  quarticIn : Function
The quarticIn function starts motion from zero velocity and then accelerates motion as it executes.
graphics.easings
  quarticInOut : Function
The quarticInOut function combines the motion of the quarticIn and quarticOut methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
graphics.easings
  quarticOut : Function
The quarticOut function starts motion fast and then decelerates motion to a zero velocity as it executes.
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  quinticIn : Function
The quinticIn function starts motion from zero velocity and then accelerates motion as it executes.
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  quinticInOut : Function
The quinticInOut function combines the motion of the quinticIn() and quinticOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
graphics.easings
  quinticOut : Function
The quinticOut function starts motion fast and then decelerates motion to a zero velocity as it executes.
graphics.easings
  regularIn : Function
The regularIn function starts motion from zero velocity and then accelerates motion as it executes.
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  regularInOut : Function
The regularInOut function combines the motion of the regularIn() and regularOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
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  regularOut : Function
The regularOut function starts motion fast and then decelerates motion to a zero velocity as it executes.
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  sineIn : Function
The sineIn function starts motion from zero velocity and then accelerates motion as it executes.
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  sineInOut : Function
The sineInOut function combines the motion of the sineIn() and sineOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
graphics.easings
  sineOut : Function
The sineOut function starts motion fast and then decelerates motion to a zero velocity as it executes.
graphics.easings
Constant Detail
backInOutConstant
public const backInOut:Function

The backInOut() method combines the motion of the backIn and backOut methods

backInConstant 
public const backIn:Function

The backIn function starts the motion by backtracking and then reversing direction and moving toward the target.

backOutConstant 
public const backOut:Function

The backOut function starts the motion by moving towards the target, overshooting it slightly,

bounceInOutConstant 
public const bounceInOut:Function

The bounceInOut function combines the motion of the bounceIn and bounceOut functions to start the motion by backtracking, then reversing direction and moving toward the target, overshooting the target slightly, reversing direction again, and then moving back toward the target.

bounceInConstant 
public const bounceIn:Function

The bounceIn function starts the bounce motion slowly and then accelerates motion as it executes.

bounceOutConstant 
public const bounceOut:Function

The bounceOut function starts the bounce motion fast and then decelerates motion as it executes.

circularInOutConstant 
public const circularInOut:Function

The circularInOut function combines the motion of the circularIn and circularOut methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.

circularInConstant 
public const circularIn:Function

The circularIn function starts motion from zero velocity and then accelerates motion as it executes.

circularOutConstant 
public const circularOut:Function

The circularOut function starts motion fast and then decelerates motion to a zero velocity as it executes.

cubicInOutConstant 
public const cubicInOut:Function

The cubicInOut function combines the motion of the cubicIn and cubicOut functions to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.

A cubic equation is based on the power of three : p(t) = t * t * t.

cubicInConstant 
public const cubicIn:Function

The cubicIn function starts motion from zero velocity and then accelerates motion as it executes.

A cubic equation is based on the power of three : p(t) = t * t * t.

cubicOutConstant 
public const cubicOut:Function

The cubicIn function starts motion fast and then decelerates motion to a zero velocity as it executes.

A cubic equation is based on the power of three : p(t) = t * t * t.

elasticInOutConstant 
public const elasticInOut:Function

The elasticInOut function combines the motion of the elasticIn and elasticOut methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.

elasticInConstant 
public const elasticIn:Function

The elasticIn function starts motion from zero velocity and then accelerates motion as it executes.

elasticOutConstant 
public const elasticOut:Function

The elasticOut function starts motion fast and then decelerates motion to a zero velocity as it executes.

expoInOutConstant 
public const expoInOut:Function

The expoIn function combines the motion of the expoIn and expoOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity. The exponential functions is based on the number 2 raised to a multiple of 10 : p(t) = 2^10(t-1)

expoInConstant 
public const expoIn:Function

The expoIn function starts motion from zero velocity and then accelerates motion as it executes. The exponential functions is based on the number 2 raised to a multiple of 10 : p(t) = 2^10(t-1)

expoOutConstant 
public const expoOut:Function

The expoIn function starts motion fast and then decelerates motion to a zero velocity as it executes. The exponential functions is based on the number 2 raised to a multiple of 10 : p(t) = 2^10(t-1)

linearConstant 
public const linear:Function

The linear function starts a basic and linear motion.

quadraticInOutConstant 
public const quadraticInOut:Function

The quadraticInOut function combines the motion of the quadraticIn and quadraticOut methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity. The word quadratic refers to the fact that the equation for this motion is based on a squared variable, in this case t² : p(t) = t²

quadraticInConstant 
public const quadraticIn:Function

The quadraticIn function starts motion from zero velocity and then accelerates motion as it executes. The word quadratic refers to the fact that the equation for this motion is based on a squared variable, in this case t² : p(t) = t²

quadraticOutConstant 
public const quadraticOut:Function

The quadraticOut function starts motion fast and then decelerates motion to a zero velocity as it executes. The word quadratic refers to the fact that the equation for this motion is based on a squared variable, in this case t² : p(t) = t²

quarticInOutConstant 
public const quarticInOut:Function

The quarticInOut function combines the motion of the quarticIn and quarticOut methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity. A quartic equation is based on the power of four : p(t) = t * t * t * t

quarticInConstant 
public const quarticIn:Function

The quarticIn function starts motion from zero velocity and then accelerates motion as it executes. A quartic equation is based on the power of four : p(t) = t * t * t * t

quarticOutConstant 
public const quarticOut:Function

The quarticOut function starts motion fast and then decelerates motion to a zero velocity as it executes. A quartic equation is based on the power of four : p(t) = t * t * t * t

quinticInOutConstant 
public const quinticInOut:Function

The quinticInOut function combines the motion of the quinticIn() and quinticOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity. A quintic easing continues the upward trend, raises time to the fifth power : p(t) = t * t * t * t * t

quinticInConstant 
public const quinticIn:Function

The quinticIn function starts motion from zero velocity and then accelerates motion as it executes. A quintic easing continues the upward trend, raises time to the fifth power : p(t) = t * t * t * t * t

quinticOutConstant 
public const quinticOut:Function

The quinticOut function starts motion fast and then decelerates motion to a zero velocity as it executes. A quintic easing continues the upward trend, raises time to the fifth power : p(t) = t * t * t * t * t

regularInOutConstant 
public const regularInOut:Function

The regularInOut function combines the motion of the regularIn() and regularOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.

regularInConstant 
public const regularIn:Function

The regularIn function starts motion from zero velocity and then accelerates motion as it executes.

regularOutConstant 
public const regularOut:Function

The regularOut function starts motion fast and then decelerates motion to a zero velocity as it executes.

sineInOutConstant 
public const sineInOut:Function

The sineInOut function combines the motion of the sineIn() and sineOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.

A sinusoidal equation is based on a sine or cosine function. Either one produces a sine wave—a periodic oscillation of a specific shape.

This is the equation on which I based the easing curve : p(t) = sin( t * Math.PI / 2 )

sineInConstant 
public const sineIn:Function

The sineIn function starts motion from zero velocity and then accelerates motion as it executes.

A sinusoidal equation is based on a sine or cosine function. Either one produces a sine wave—a periodic oscillation of a specific shape.

This is the equation on which I based the easing curve : p(t) = sin( t * Math.PI / 2 )

sineOutConstant 
public const sineOut:Function

The sineOut function starts motion fast and then decelerates motion to a zero velocity as it executes.

A sinusoidal equation is based on a sine or cosine function. Either one produces a sine wave—a periodic oscillation of a specific shape.

This is the equation on which I based the easing curve : p(t) = sin( t * Math.PI / 2 )