Constants
 ConstantDescription
 backIn The backIn function starts the motion by backtracking and then reversing direction and moving toward the target.
 backInOut The backInOut() method combines the motion of the backIn and backOut methods
 backOut The backOut function starts the motion by moving towards the target, overshooting it slightly,
 bounceIn The bounceIn function starts the bounce motion slowly and then accelerates motion as it executes.
 bounceInOut The bounceInOut function combines the motion of the bounceIn and bounceOut functions to start the motion by backtracking, then reversing direction and moving toward the target, overshooting the target slightly, reversing direction again, and then moving back toward the target.
 bounceOut The bounceOut function starts the bounce motion fast and then decelerates motion as it executes.
 circularIn The circularIn function starts motion from zero velocity and then accelerates motion as it executes.
 circularInOut The circularInOut function combines the motion of the circularIn and circularOut methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
 circularOut The circularOut function starts motion fast and then decelerates motion to a zero velocity as it executes.
 cubicIn The cubicIn function starts motion from zero velocity and then accelerates motion as it executes.
 cubicInOut The cubicInOut function combines the motion of the cubicIn and cubicOut functions to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
 cubicOut The cubicIn function starts motion fast and then decelerates motion to a zero velocity as it executes.
 elasticIn The elasticIn function starts motion from zero velocity and then accelerates motion as it executes.
 elasticInOut The elasticInOut function combines the motion of the elasticIn and elasticOut methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
 elasticOut The elasticOut function starts motion fast and then decelerates motion to a zero velocity as it executes.
 expoIn The expoIn function starts motion from zero velocity and then accelerates motion as it executes.
 expoInOut The expoIn function combines the motion of the expoIn and expoOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
 expoOut The expoIn function starts motion fast and then decelerates motion to a zero velocity as it executes.
 linear The linear function starts a basic and linear motion.
 quadraticIn The quadraticIn function starts motion from zero velocity and then accelerates motion as it executes.
 quadraticInOut The quadraticInOut function combines the motion of the quadraticIn and quadraticOut methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
 quadraticOut The quadraticOut function starts motion fast and then decelerates motion to a zero velocity as it executes.
 quarticIn The quarticIn function starts motion from zero velocity and then accelerates motion as it executes.
 quarticInOut The quarticInOut function combines the motion of the quarticIn and quarticOut methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
 quarticOut The quarticOut function starts motion fast and then decelerates motion to a zero velocity as it executes.
 quinticIn The quinticIn function starts motion from zero velocity and then accelerates motion as it executes.
 quinticInOut The quinticInOut function combines the motion of the quinticIn() and quinticOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
 quinticOut The quinticOut function starts motion fast and then decelerates motion to a zero velocity as it executes.
 regularIn The regularIn function starts motion from zero velocity and then accelerates motion as it executes.
 regularInOut The regularInOut function combines the motion of the regularIn() and regularOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
 regularOut The regularOut function starts motion fast and then decelerates motion to a zero velocity as it executes.
 sineIn The sineIn function starts motion from zero velocity and then accelerates motion as it executes.
 sineInOut The sineInOut function combines the motion of the sineIn() and sineOut() methods to start the motion from a zero velocity, accelerate motion, then decelerate to a zero velocity.
 sineOut The sineOut function starts motion fast and then decelerates motion to a zero velocity as it executes.