Constants
 ConstantDescription
 acosD Returns the inverse cosine of a slope ratio and returns its angle in degrees.
 acosHm Anti-hyperbolic cosine.
 acosHp Anti-hyperbolic cosine.
 angleOfLine Returns the angle in degrees between 2 points with this coordinates passed in argument.
 asinD Calculates the arcsine of the passed angle.
 asinH Anti-hyperbolic sine.
 atan2D Calculates the arctangent2 of the passed angle.
 atanD Calculates the arctangent of the passed angle.
 atanH Anti-hyperbolic tangent.
 berp Short for 'boing-like interpolation', this method will first overshoot, then waver back and forth around the end value before coming to a rest.
 bounce Returns a value between 0 and 1 that can be used to easily make bouncing GUI items (a la OS X's Dock) Example : import core.maths.bounce ; trace( bounce( 0.5 ) ) ;
 cartesianToPolar Converts a vector in cartesian in a polar vector.
 ceil Rounds and returns the ceiling of the specified number or expression.
 clamp Bounds a numeric value between 2 numbers.
 clerp Circular Lerp is like lerp but handles the wraparound from 0 to 360.
 cosD Calculates the cosine of the passed angle.
 coserp Short for 'cosinusoidal interpolation', this method will interpolate while easing around the end, when value is near one.
 cosH Hyperbolic cosine.
 DEG2RAD This constant change degrees to radians : Math.PI/180.
 degreesToRadians Converts an angle in degrees in radians
 distance Returns the distance between 2 points with the coordinates of the 2 points.
 distanceByObject Returns the distance between 2 points with the coordinates of the 2 points.
 EPSILON Represents the smallest positive Single value greater than zero.
 fixAngle Fixs an angle in degrees between 0 and 360 degrees.
 floor Rounds and returns a number by a count of floating points.
 gcd Returns the greatest common divisor with the Euclidean algorithm.
 hermite This method will interpolate while easing in and out at the limits.
 hypothenuse Calculates the hypothenuse value of the two passed-in triangle sides value.
 interpolate With a number value and a range this method returns the actual value for the interpolated value in that range.
 isEven Indicates if an integer that is "evenly divisible" by 2.
 isOdd Indicates if an integer that is not "evenly divisible" by 2.
 LAMBDA This constant is the Euler-Mascheroni constant (lambda or C) : ( n ) lim( sigma 1/k - ln(n) ) n->oo ( k=1 )
 lerp Calculates a number between two numbers at a specific increment.
 log10 Calculates the log10 of the specified value.
 logN Calculates the logN of the specified value.
 map Takes a value in a given range (minimum1, maximum1) and finds the corresponding value in the next range(minimum2, maximum2).
 normalize Takes a value within a given range and converts it to a number between 0 and 1.
 percentage Returns a percentage or null.
 PHI This constant is the golden ratio (phi) : ( 1 + Math.sqrt(5) ) / 2.
 polarToCartesian Converts a Polar object in a cartesian vector.
 RAD2DEG This constant change radians to degrees : 180/Math.PI.
 radiansToDegrees Converts an angle in radians in degrees
 replaceNaN Replace the passed-in Number value, if the value is NaN the return value is the default value in second argument.
 round Rounds and returns a number by a count of floating points.
 sign Returns 1 if the value is positive or -1.
 sinD Calculates the sine of the passed angle.
 sinerp Short for 'sinusoidal interpolation', this method will interpolate while easing around the end, when value is near one.
 sinH Hyperbolic sine.
 tanD Calculates the tangent of the passed angle.
 tanH Hyperbolic tangent.