| Package | graphics.filters |
| Class | public class RippleBlocksFilter |
| Inheritance | RippleBlocksFilter ShaderCustomFilter flash.filters.ShaderFilter |
| Property | Defined By | ||
|---|---|---|---|
| amplitude : Point
The amplitude of the filter. | RippleBlocksFilter | ||
| amplitudeX : Number
The x component only of the amplitude of the filter. | RippleBlocksFilter | ||
| amplitudeY : Number
The y component only of the amplitude of the filter. | RippleBlocksFilter | ||
![]() | description : String [read-only]
The description of the filter (defines in the Shader). | ShaderCustomFilter | |
![]() | name : String [read-only]
The name of the filter (defines in the Shader). | ShaderCustomFilter | |
![]() | namespace : String [read-only]
The namespace of the filter (defines in the Shader). | ShaderCustomFilter | |
| phase : Point
The phase of the filter. | RippleBlocksFilter | ||
| phaseX : Number
The x component only of the phase of the filter. | RippleBlocksFilter | ||
| phaseY : Number
The y component only of the phase of the filter. | RippleBlocksFilter | ||
![]() | version : String [read-only]
The version of the filter (defines in the Shader). | ShaderCustomFilter | |
| wave : Point
The wave length value of the filter. | RippleBlocksFilter | ||
| waveX : Number
The x component only of the wave of the filter. | RippleBlocksFilter | ||
| waveY : Number
The y component only of the wave of the filter. | RippleBlocksFilter | ||
| Method | Defined By | ||
|---|---|---|---|
RippleBlocksFilter(shader:Shader = null, init:Object = null)
Creates a new RippleBlocksFilter instance. | RippleBlocksFilter | ||
clone():BitmapFilter [override]
Returns a shallow copy of the object. | RippleBlocksFilter | ||
| amplitude | property |
amplitude:PointThe amplitude of the filter. You can use too the amplitudeX and amplitudeY properties.
public function get amplitude():Point public function set amplitude(value:Point):void| amplitudeX | property |
amplitudeX:NumberThe x component only of the amplitude of the filter.
public function get amplitudeX():Number public function set amplitudeX(value:Number):void| amplitudeY | property |
amplitudeY:NumberThe y component only of the amplitude of the filter.
public function get amplitudeY():Number public function set amplitudeY(value:Number):void| phase | property |
phase:PointThe phase of the filter. You can use too the phaseX and phaseY properties.
public function get phase():Point public function set phase(value:Point):void| phaseX | property |
phaseX:NumberThe x component only of the phase of the filter.
public function get phaseX():Number public function set phaseX(value:Number):void| phaseY | property |
phaseY:NumberThe y component only of the phase of the filter.
public function get phaseY():Number public function set phaseY(value:Number):void| wave | property |
wave:PointThe wave length value of the filter. You can use too the waveX and waveY properties.
public function get wave():Point public function set wave(value:Point):void| waveX | property |
waveX:NumberThe x component only of the wave of the filter.
public function get waveX():Number public function set waveX(value:Number):void| waveY | property |
waveY:NumberThe y component only of the wave of the filter.
public function get waveY():Number public function set waveY(value:Number):void| RippleBlocksFilter | () | Constructor |
public function RippleBlocksFilter(shader:Shader = null, init:Object = null)Creates a new RippleBlocksFilter instance.
Parametersshader:Shader (default = null) — The Shader reference of the filter.
| |
init:Object (default = null) — The optional dynamic object to initialize the filter.
|
| clone | () | method |
override public function clone():BitmapFilterReturns a shallow copy of the object.
ReturnsBitmapFilter — a shallow copy of the object.
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